Tinker Lab

The Tinker Lab is the key educational program at Lewis H. Latimer House Museum to serve high-quality, innovative hands-on activities treating science and technology as an integral part of the humanities. In the Tinker Lab, participants use an array of technologies such as Scratch, Ev3, and Wedo, and build from scratch using various micro-controllers, proto boards, and coding programs. The museum sees the drive to build in three-dimensional spaces and coding as an invaluable 21st century literacy skillset.

Watch an video of example activities in tinkering and students telling the story of Lewis H. Latimer.

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2018 Spring Program

Biologically-Inspired Robot Class

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Age 7-14. 10AM-12PM on 8 Saturdays

April 14 – June 2, 2018.

Participants will create a biologically-inspired robot by observing nature, designing mechanical systems for the robots,  building and programming the robots to move.

 


2018 Summer Camp:

Electronic Instrument & Wearable Tech

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Ages 6-14, 9am-12pm, Monday-Friday

July 9 – July 20, 2018.

ELECTRONIC INSTRUMENT
Participants will explore electricity, circuitry, and programming, using a micro-controller named Makey Makey. In addition to creative exercises participants will work in groups to create and program a set of electronic instruments and will play them at the culminating event.
WEARABLE TECH: E-TEXTILES
Have you ever seen clothing with built-in lights? This may sound like something out of a science fiction movie. Electronic textiles or E-Textiles really exist. In the project, you will build a light-up dance glove used to put on your very own light show at our culminating event.

Fee: $280 for 10 sessions, $150 for 5 sessions, 3 hours/session.

Register Now.

 

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